car
{
  name=Chevrolet Chevelle SS 454
  year=1972
  credits=See Read Me
  comments=LS5
  id=LS5
  version=05b7
  wheels=4
  skid
  {
    ; Skid sound
    sample=skid.wav
  }
   shadow
   {
      texture=shadow.tga
      width=2.0
      length=4.5
      offset=0
      intensity_dark=0.4
      intensity_light=0.1
   }
  cg
  {
    x=0
    y=0.175
    z=0.389
  }
}
graphics
{
  ; Car models used
  shadow
  {
    texture=shadow.tga
    width=2.0
    length=4.5
    offset_z=0.04
    offset=0
    intensity_dark=0.4
    intensity_light=0.1
    model
    {
      ; Projected shadow model
        ;texture=shadow2.tga
        ;file=shadow.dof
        use_shaders=0
    }
  }
}
body
{
  mass=1403 
  inertia
  {
    x=3211 
    y=4248 
    z=625  
  }
  restitution_coeff=0.2
  width=2.03
  height=.1
  length=4.46
  manual_box=0
  model
  {
    file=body.dof
  }
  model_braking_l
  {
    file=b_light.dof
  }
  model_light_l
  {
    file=f_lights.dof
  }
  model_light_r
  {
    file=
  }
}
steer
{
  x=0.45
  y=0.315
  z=0.41
  radius=10
  xa=22
  lock=420
  model
  {
    file=swheel.dof
  }
}
engine
{
  max_rpm=7500
  idle_rpm=940
  autoclutch_rpm=1200
  curve_torque=torque.crv
  max_torque=528.768981
  torque_reaction=0.83
  starter=1
  starter_torque=90
  start_stalled=0
  stall_rpm=640
  start_rpm=940
  shifting
  {
    automatic=0
    shift_up_rpm=7500
    shift_down_rpm=4500
    time_to_declutch=50
    time_to_clutch=300
    time_in_neutral=0
  }
  inertia
  {
    engine=0.73
    final_drive=1.35
  }
  braking_coeff=2.34
  rolling_friction_coeff=0.4
  friction=0
  ;sample=engine.wav
  ;sample_rpm=3200
}
gearbox
{
  gears=5
  gear0
  {
    ratio=-2.59
    inertia=0.2
  }
  gear1
  {
    ratio=2.54
    inertia=0.1
  }
  gear2
  {
    ratio=1.88
    inertia=0.07
  }
  gear3
  {
    ratio=1.46
    inertia=0.05
  }
  gear4
  {
    ratio=1.00
    inertia=0.04
  }
}
clutch
{
  max_torque=800
}
handbrakes
{
  wheels=23
}
differential
{
  type=1
  locking_coeff=75
  ratio=3.42
  inertia=1.7
  clutches=1
  output0=2
  output1=3
}
aero
{
body
{
   center=0 0 0
   cx=0.45	
   area=1.91
}
wings=3
wing0
{
    name=Lift
    span=4.89
    cord=1.8
    coeff_drag=0.1
    coeff_down=-3.7
    center=0 0 0
    angle=0
    angle_offset=1
}
wing1
{
    name=front
    span=1.7
    cord=0.1
    coeff_drag=0.1
    coeff_down=0.60
    center=0 0 1.3
    angle=0
    angle_offset=12
}
wing2
{
    name=back
    span=1.7
    cord=0.1
    coeff_drag=0.1
    coeff_down=4.5
    center=0 0 -1.26
    angle=17.5
    angle_offset=17
 }
}
antirollbar
{
  count=2
  arb0
  {
    susp_left=0
    susp_right=1
    k=22530 
  }
  arb1
  {
    susp_left=2
    susp_right=3
    k=9330
  }
}
susp_front
{
  y=0.14
  z=1.68
  k=35981
  anti_pitch=0
  restlen=.47
  minlen=.31
  maxlen=.52
  bump_rate=3600
  rebound_rate=7250
  roll_center
  {
    x=.00
    y=-0.1
    z=0
  }
}
susp_rear
{
  y=0.14
  z=-1.32
  k=26539  
  anti_pitch=0
  restlen=.43
  minlen=.22 
  maxlen=.40
  bump_rate=2600
  rebound_rate=4950
  roll_center
  {
    x=0
    y=-0.07
    z=0
  }
}
susp0~susp_front
{
  x=0.76
}
susp1~susp_front
{
  x=-.76
}
susp2~susp_rear
{
  x=.75
}
susp3~susp_rear
{
  x=-.75
}
;
; Wheels/tires
;
tire_model
{
  ; SAE 950311 low-speed tire implementation
  ; Relaxation length laterally (in m)
  relaxation_length_lat=0.91
  ; Relaxation length longitudinally (in m)
  relaxation_length_long=.091
  ; Damping lat/long speed (in m/s, same for longitudinal and lateral)
  damping_speed=0.15
  ; Strength of damping; too little and the car keeps vibrating (low freq.)
  damping_coefficient_lat=1.0
  damping_coefficient_long=1.0
}
pacejka
{
    ; Lateral force
    a0=1.1
    a1=-46
    a2=1345
    a3=1495
    a4=11
    a5=0.013
    a6=-0.14
    a7=0.14
    a8=0.019
    a9=-0.019
    a10=-0.18
    a111=-11
    a112=-0.021
    a12=0.48
    a13=10.2
    a13=-2.4
    ; Longitudinal force
    b0=1.35326
    b1=-90.00000
    b2=1345.00000
    b3=23.30000
    b4=400.00000
    b5=0.00000
    b6=0.00680
    b7=0.05500
    b8=-0.02400
    b9=0.01400
    b10=0.26000
    b11=-86
    b12=350
    ; Aligning moment
    c0=2.10000
    c1=-3.90000
    c2=-3.90000
    c3=-1.26000
    c4=-8.20000
    c5=0.02500
    c6=0.00000
    c7=0.04400
    c8=-0.58000
    c9=0.18000
    c10=0.04300
    c11=0.04800
    c12=-0.00350
    c13=-0.18000
    c14=0.14000
    c15=-1.02900
    c16=0.27000
    c17=-1.10000
    optimal_slipratio=0.14
    optimal_slipangle=0.16
}

wheel_front
{
  y=0
  z=0
  max_braking=2400
  braking_factor=0.6
  camber=-1.20
  steering=1
  lock=59
  mass=25
  inertia=0.9
  radius=0.345
  rolling_coeff=0.015
  friction_road=1
  tire_rate=285000
  pacejka~pacejka
  {
  }
}
wheel_rear
{
  y=0
  z=0
  max_braking=2200
  braking_factor=0.4
  max_handbrake_torque=1500
  camber=0
  steering=0
  ;powered=1
  mass=25
  inertia=0.9
  radius=0.35
  rolling_coeff=0.015
  friction_road=1
  tire_rate=285000
  pacejka~pacejka
  {
  }
}
wheel0~wheel_front
{
  x=0
  toe=0
  model
  {
    file=lwheel.dof
  }
  model_brake
  {
    file=left_caliper.dof
  }
}

wheel1~wheel_front
{
  x=0
  toe=0
  model
  {
    file=rwheel.dof
  }
  model_brake
  {
    file=right_caliper.dof
  }
}
wheel2~wheel_rear
{
  x=0
  toe=0
  model
  {
    file=lwheel.dof
  }
  model_brake
  {
    file=left_caliper.dof
  }
}

wheel3~wheel_rear
{
  x=0
  toe=0
  model
  {
    file=rwheel.dof
  }
  model_brake
  {
    file=right_caliper.dof
  }
}
camera0
{
  offset
  {
    x=0.35
    y=-0.65
    z=-0.12
  }
  angle
  {
    x=0.000000
    y=180.000000
    z=0.000000
  }
  follow
  {
    pitch=1
    yaw=1
    roll=1
  }
  fov=75
  model=0
  wheels=0
  view=0
  name=Inside Center
}
camera1
{
  offset
  {
    x=0
    y=2.0
    z=-4.7
  }
  angle
  {
    x=15
    y=180
    z=0
  }
  name=Chase Close
  follow
  {
    pitch=0
    yaw=0
    roll=0
  }
  fov=60
  model=0
  wheels=0
  view=0
  src
  {
    mass=6
    k=300
    damping=90
    maxdist=2
  }  
}
camera2
{
  offset
  {
    x=0
    y=-0.4
    z=2.100000
  }
  angle
  {
    x=0.000000
    y=180.000000
    z=0.000000
  }
  name=Bumper
  follow
  {
    pitch=1
    yaw=1
    roll=1
  }
  fov=60
  model=2
  wheels=0
  view=2
}
camera3
{
  offset
  {
    x=0.0
    y=-1.2
    z=-8.0
  }
  angle
  {
    x=15
    y=180
    z=0
  }
  name=Behind
  follow
  {
    pitch=0
    yaw=1
    roll=0
  }
  fov=60
}
camera4
{
  follow
  {
    pitch=1
    yaw=1
    roll=1
  }
  offset
  {
    x=0
    y=-0.858334
    z=0.570000
  }
  angle
  {
    x=9.027775
    y=180.000000
    z=0.000000
  }
  name=Hood
  fov=60
  model=0
  wheels=0
  view=0
}
camera5
{
  follow
  {
    pitch=0
    yaw=0
    roll=0
  }
  offset
  {
    x=-0.121874
    y=-0.064583
    z=-6.130003
  }
  angle
  {
    x=14.027742
    y=-49.652653
    z=0.086803
  }
  name=Side High
  fov=40
  model=0
  wheels=1
  view=0
}
camera6
{
  follow
  {
    pitch=0
    yaw=1
    roll=0
  }
  offset
  {
    x=-0.5
    y=0.2
    z=-5.7
  }
  angle
  {
    x=8.750005
    y=32.812328
    z=-14.322908
  }
  fov=50
  model=0
  wheels=1
  view=0
  name=Front Side
}
camera7
{
  follow
  {
    pitch=0
    yaw=1
    roll=0
  }
  offset
  {
    x=0
    y=0.4
    z=-18
  }
  angle
  {
    x=44.0
    y=0.0
    z=0.0
  }
  fov=30
  model=0
  wheels=1
  view=0
  name=Front High
}
camera8
{
  offset
  {
    x=0
    y=1.0
    z=-4.7
  }
  angle
  {
    x=15
    y=180
    z=0
  }
  name=Chase Close
  follow
  {
    pitch=0
    yaw=0
    roll=0
  }
  fov=60
  model=0
  wheels=0
  view=0
  src
  {
    mass=6
    k=300
    damping=90
    maxdist=2
  }  
}
camera9
{
  offset
  {
    x=0.36
    y=-0.61
    z=0.789
  }
  angle
  {
    x=0.000000
    y=205.000000
    z=0.000000
  }
  follow
  {
    pitch=1
    yaw=1
    roll=1
  }
  fov=75
  model=0
  wheels=0
  view=0
  name=Inside Center
}
audio
{
  acc_all
  {
    attack=100
    decay=100
    volume=1
  }
  accelerate_out
    {
    smp0~audio.acc_all
      {
      sample=idle.wav
      min=0
      max=1502
      natural=1000
      }
    smp1~audio.acc_all
      {
      sample=engine.wav
      min=800
      max=8200
      attack=100
      natural=5200
      }
    }
  gearwhine
  {
    volume_scale=1.75
    volume_offset=2000
    pitch_scale=0.05
    pitch_offset=0
    smp0
    {
      sample=gearwhine.wav
      min=5
      max=12000
      natural=1000
    }
  }
}